gfxgfx
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
logo
 
gfx gfx
gfx
25114 Posts in 1518 Topics by 136 Members - Latest Member: Random1 September 10, 2010, 04:36:02 AM
*
gfx*HomeHelpSearchArcadeLoginRegistergfx
* [SA] ShoutBox

   August 27, 2010, 06:23:04 PM
 Kodiac[SA]: *yawn*


   August 27, 2010, 06:53:24 PM
  * Kodiac[SA] walks out of the woods


   August 29, 2010, 02:41:51 AM
 Kodiac[SA]: btw guys seems i press my caps lock too often with my new kb.. so maybe im not screaming if i type symthing


   August 29, 2010, 03:06:26 AM
 Kodiac[SA]:


   August 29, 2010, 03:06:29 AM
 Kodiac[SA]: wow


   August 29, 2010, 10:51:38 AM
 Rabid_Zucchini: Just why did you put that in the shoutbox?


   August 29, 2010, 12:28:49 PM
 hookeyed: hi everybody


   August 29, 2010, 04:14:36 PM
 Kodiac[SA]: Iunno rabid Cheesy Hi hook


   August 29, 2010, 05:16:23 PM
 Sandman[SA]: hey hook, long time....


   August 30, 2010, 11:26:34 AM
 KT KaBo0M[SA]: hey hook!! Smiley


   September 03, 2010, 06:14:37 PM
 KT KaBo0M[SA]: If anyone gets any email from GrindeR do NOT click on any links! His email account has gotten hijacked and sent out spam to all his contacts today and so I let him know how to rectify this. 


   September 05, 2010, 12:57:40 AM
 Kodiac[SA]: GRINDER MY DICK IS BIG ENBOUGH' STOP SENDING ME EMAIL!


   September 05, 2010, 12:58:29 AM
 KT KaBo0M[SA]: well I guess you got spam from him as well eh Sacha LOL 


   September 05, 2010, 08:54:41 PM
 Sandman[SA]: yeah, I did too.  I just deleted it.


   September 06, 2010, 06:25:37 PM
 lazy: boo


   September 06, 2010, 11:17:59 PM
 Rabid_Zucchini: boo who?


   September 06, 2010, 11:35:43 PM
 Sandman[SA]: Don't cry little man.  This will only take a minute.  Tongue


   September 07, 2010, 12:02:23 AM
 Kodiac[SA]: LITTLE MAN WANTS A COOKIE? OH YES HE DOOOOESSS!! YES HE DOEEEESSSSS!


   September 07, 2010, 03:35:24 PM
 KT KaBo0M[SA]: Speaking of cookie .. where is GMC?


   September 07, 2010, 03:35:55 PM
 KT KaBo0M[SA]: Ah he was here less than an hour ago Tongue


   September 08, 2010, 12:24:12 PM
 GMC[UK]: I was also playing on the server last night with AC Smiley


   September 08, 2010, 08:37:27 PM
 Sandman[SA]: I must have just missed you


   Yesterday at 09:17:38 AM
 Rabid_Zucchini: It is easy to do...he is generally skulking in the shadows until he pops up to laugh at you and say hi


   Yesterday at 08:06:17 PM
 AC: yeah when GMC comes on I just slay him the first chance I get lol


   Yesterday at 08:21:17 PM
 Sandman[SA]: Poor GMC.


Open Smiley | Close Load Smileys
Smiley Wink Cheesy Grin LOL Angry Evil Sad Shocked Cool Huh? DOH!!! Roll Eyes Tongue Embarrassed Lips Sealed Undecided Azn Kiss Cry thumbs up thumbs down [more]
gfxgfx
0 Members and 1 Guest are viewing this topic.       « previous next »
Pages: [1] Go Down Print
Author Topic: VS_L4D2_1  (Read 1754 times)
VerconSystems
Senior [SA]
Corporal
******

Karma: +16/-0
Offline Offline

Gender: Male
Age: 25
Location: Lethbridge, Alberta, Canada
Posts: 115


OS:
Linux (Ubuntu) Linux (Ubuntu)
Browser:
Firefox 3.5.6 Firefox 3.5.6


WWW
« on: January 10, 2010, 10:44:21 PM »

Until I have a better name for this level it will be referred to VS_L4D2_1.

This map will be completely map script controlled, I'm sure i could do this with the original GoldSource engine so it shouldn't be too hard to implement in l4d2. Remember this is the conception phase so if something doesn't seem right please speak up.

OK the basic flow layout



Z1 and Z2. Are the area zombie will be aloud to pool up during each wave of combat. If the director can't be completely controlled by the map based entities then a system of doors can be implemented [more research needed]

Z Kill Zone: Player's will be responsible to kill the zombies that are running down the Z killzone towards No Mans Land.

No Mans Land: If a zombie reaches the no mans land the map will first detect that this has happened and trigger an counter inside the map.  Then after its been counted as getting through the zombie will be destroyed by a environmental danger [Much fun over which type of damage to deal]

Base: The players will have to live inside of the base. If the player attempts to leave the base into no mans land this will result in immediate termination of there life for the round. There will be a warning.

Counter Function: The counter will count up to a set amount of zombies that slipped by. When the counter hit a set amount the round is over all players are then terminated.


How many waves or how long can the team last will be the point of this map. I hated how the zombies had a great advantage over humans in an open environment. In this scenario the environment is controlled. Just don't let any slip by.


Logged




Kodiac[SA]
I R SPAM J00!
Senior [SA]
Major General
******

Karma: +61/-65535
Offline Offline

Gender: Male
Age: 23
Location: Montreal, Canada
Posts: 3311


King of Spamland

OS:
Mac OS X Mac OS X
Browser:
Safari 4.0 Safari 4.0

kodiac9
WWW
« Reply #1 on: January 10, 2010, 11:01:26 PM »

So a hunter could jump in no mans land and win the game instantly? Or a smoker pull a player thats near the line?
Logged


VerconSystems
Senior [SA]
Corporal
******

Karma: +16/-0
Offline Offline

Gender: Male
Age: 25
Location: Lethbridge, Alberta, Canada
Posts: 115


OS:
Linux (Ubuntu) Linux (Ubuntu)
Browser:
Firefox 3.5.6 Firefox 3.5.6


WWW
« Reply #2 on: January 10, 2010, 11:32:12 PM »

So a hunter could jump in no mans land and win the game instantly? Or a smoker pull a player that's near the line?

Well if i were to allow it to be a verses map instead of survivor,

if the hunter is able to jump that far we could easily change the "unknown distance" in the map layout so that it couldn't be done. It is my understanding that hunters can only jump x distance right its not some eternal motion thing.

If a hunter did get into the place they would only be counted as one successfully entry or two counts at max due to lag and then be killed off.

In the smoker scenario if they player had stayed inside of the base the smokers tong would constrict him against the walls of the base/ embrasure. http://en.wikipedia.org/wiki/Embrasure


but i don't know if i will have zombie humans playing.
 You do make a good point though that could be fun, having the other team try to out smart the humans.

« Last Edit: January 10, 2010, 11:35:38 PM by VerconSystems » Logged




Kodiac[SA]
I R SPAM J00!
Senior [SA]
Major General
******

Karma: +61/-65535
Offline Offline

Gender: Male
Age: 23
Location: Montreal, Canada
Posts: 3311


King of Spamland

OS:
Mac OS X Mac OS X
Browser:
Safari 4.0 Safari 4.0

kodiac9
WWW
« Reply #3 on: January 10, 2010, 11:51:25 PM »

Lol at wikipedia link for embrasure hahaha.
Logged


VerconSystems
Senior [SA]
Corporal
******

Karma: +16/-0
Offline Offline

Gender: Male
Age: 25
Location: Lethbridge, Alberta, Canada
Posts: 115


OS:
Linux (Ubuntu) Linux (Ubuntu)
Browser:
Firefox 3.5.6 Firefox 3.5.6


WWW
« Reply #4 on: January 11, 2010, 11:30:10 PM »

Guys? Like i need some feedback would any one like to play this? I don't want to develop anything that wont be used?  question. thats what this section of the forum is about?
Logged




Sandman[SA]
Head Admin
Administrator
General
********

Karma: +138/-2
Offline Offline

Gender: Male
Age: 42
Location: Philadelphia, PA
Posts: 6431


OS:
Windows 7 Windows 7
Browser:
Microsoft Internet Explorer 8.0 Microsoft Internet Explorer 8.0

sandmansa
WWW
« Reply #5 on: January 12, 2010, 01:25:50 AM »

Sorry, I haven't anything to add.  Other then I wouldn't want to play a map that would end when just one to many infected make it past a line.
Logged



Arcade Champion of:
Castle Defender CH Skiprock Monsterhatch BubbleShooterSte Gunslinger
Kodiac[SA]
I R SPAM J00!
Senior [SA]
Major General
******

Karma: +61/-65535
Offline Offline

Gender: Male
Age: 23
Location: Montreal, Canada
Posts: 3311


King of Spamland

OS:
Mac OS X Mac OS X
Browser:
Safari 4.0 Safari 4.0

kodiac9
WWW
« Reply #6 on: January 12, 2010, 01:34:44 AM »

I would if it was survival Smiley
Logged


KT KaBo0M[SA]
KaBo0M!! No DD don't do it!
Administrator
General
********

Karma: +123/-3
Offline Offline

Gender: Female
Age: N/A
Location: In an Igloo
Posts: 6268


Қ T`Қ ̡λßoƠM[SA]

OS:
Windows XP Windows XP
Browser:
Firefox 3.5.7 Firefox 3.5.7

katiekabo0m
WWW
« Reply #7 on: January 15, 2010, 01:29:21 AM »

Z1 and Z2. Are the area zombie will be aloud to pool up during each wave of combat. If the director can't be completely controlled by the map based entities then a system of doors can be implemented [more research needed]

Z Kill Zone: Player's will be responsible to kill the zombies that are running down the Z killzone towards No Mans Land.

No Mans Land: If a zombie reaches the no mans land the map will first detect that this has happened and trigger an counter inside the map.  Then after its been counted as getting through the zombie will be destroyed by a environmental danger [Much fun over which type of damage to deal]

Base: The players will have to live inside of the base. If the player attempts to leave the base into no mans land this will result in immediate termination of there life for the round. There will be a warning.

Counter Function: The counter will count up to a set amount of zombies that slipped by. When the counter hit a set amount the round is over all players are then terminated.


How many waves or how long can the team last will be the point of this map. I hated how the zombies had a great advantage over humans in an open environment. In this scenario the environment is controlled. Just don't let any slip by.


Sounds interesting. I would try it out. Doesn't sound like your typical L4D2 game at all.

The only question I have is the ending. If all players that survive til the end get terminated, how will that effect the scores?
« Last Edit: January 15, 2010, 01:33:11 AM by KT KaBo0M[SA] » Logged



Arcade Champion of:
Znax CH Mumu Mahjong
gfx
Pages: [1] Go Up Print 
gfx
Jump to:  
gfx
Copyright © 2000-2009 Server Admins All Rights Reserved.
Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Page created in 0.438 seconds with 24 queries.

Google visited last this page July 10, 2010, 03:17:32 AM
Helios Multi design by Bloc
gfx
Powered by MySQL Powered by PHP Valid XHTML 1.0! Valid CSS!